Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Friday, July 19, 2013

Direct3D 9 Support Released For Linux Via Gallium3D, Running Games

Linux desktop systems can now have working support for Microsoft's Direct3D 9 API via a new Gallium3D state tracker. Unlike the earlier Direct3D 10/11 state tracker for Gallium3D on Linux, this new code actually can run D3D9 games and at better performance than what's offered by Wine. 
Back in 2010, Direct3D 10/11 was natively implemented for Linux in the form of a Gallium3D state tracker. While Gallium3D is most often associated with OpenGL, its API agnostic and handles OpenGL ES, OpenVG, and even OpenCL for compute support, among other interfaces. Gallium3D can work just as well with Direct3D, but there has traditionally been not much developer interest in such a state tracker. This isn't to be confused with a translation layer whereby Direct3D commands are mapped into OpenGL.

Read more: http://www.phoronix.com/scan.php?page=news_item&px=MTQxMjk

Tuesday, January 8, 2013

Blizzard Entertainment Planning A Linux Game For 2013

Blizzard Entertainment, the game studio behind wildly-popular games like World of Warcraft, Diablo, and StarCraft, is planning for a Linux game announcement in 2013. 

This year is already looking fantastic for Linux-based gaming thanks to so many recent announcements and more being just around the cog in the future.rner. Since Valve's major Linux push with their native Steam Linux client and their continued porting of Source Engine games to Linux, many other game studios have stepped up with Linux interest, especially withthe Linux-based Steam console coming in the future. 

Besides Valve, among the publishers expressing Linux gaming interest have been Egosoft,THQOverhaul Games, and many other developers large and small have talked about their Linux plans. To add to the ever-growing list of Linux game milestones is now Blizzard Entertainment. 

Blizzard has already been controversial with Linux gamers due to (reportedly accidental) banning of players from their games using Wine to run the Windows titles on Linux, always-online/DRM practices on Windows, and other matters, but it seems the California-based company is finally taking Linux seriously. 

Read more: http://www.phoronix.com/scan.php?page=news_item&px=MTI2ODE